
#pragma once


#include "Perception.h"


namespace cgGame
{
	class CPerceptionHunter : public CPerception
	{
	public:
		CPerceptionHunter();
		CPerceptionHunter(unsigned int charID);
		virtual ~CPerceptionHunter();

		virtual CCharacter* SelectTarget();

		bool IsTargetVisualable(cgMath::cgVector2D targetPos);
		//virtual void PerceiveSurrounding();
		virtual bool IsForbiddenPos(const cgMath::cgVector2D& pos);

	private:

	};
}